Explosive Changes


So I want to share a gif of the game in its current state.  It's come a long way from how I originally envisioned it.  Instead of a twin-stick shooter, it's an auto shooter like Vampire Survivors or The Way Home.  The automatic nature of the battles really allowed my creativity to shine in the level-up system.  I've never implemented one before, but it's really added a lot of fun to the game.  Even with only 2 enemy types, the various upgrades really change up how the experience feels.

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